Tuesday, December 28, 2010
Tuesday, October 19, 2010
Tutorial HOW ADD NEW CARS( NOT REPLACING ADD !!!)
How to add new cars
by emontero
and you will need:
A good pc that handles all original cars changed and when you add new ones ofc fools!!!
notepad for the dat and ide files (vista and seven are a pain back under XD when you try to save those files) but i use
my friendly XP SP3 yet
imgtool
the StreamMemFix1.0.asi
the free id´s list
the SAMore Vehicles.rar plug in
the ASILoader.rar
the VehicleAudioLoader.rar
step 1.
Open the vehicles.ide and go to the botton of the document and you will see this:
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
end
what means every line??
611 is the id
those two utiltr1 are the model name and txd used on the gta3.img
trailer is the the family object that it´s belongs
UTIL_TR1 this is the handling line
UTILTR1 is for the name
null, ignore "are not very important" for this moment
4, 0, 0,
the first one is for the times that you want to see on the game
second is for flags idk wft is that!!!
third animation grp
and the
-1, 0.68, 0.68, -1
wheel size and wheel group
ok let´s add our first car!!!
checking the id´s free list is 612
ok then:
for example we want to input a new car that brings the buffalo handling and id etc
the copy the buffalo line in the botton
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
612, buffalo, buffalo, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.8, 0.8, 0
but wait a minute we must choose a new name we can not use the same name on the dff and txd files fools!!!
so we going to rename the dff and txd as this way: ford.dff and ford.txd so the lines will be as follow:
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
612, ford, ford, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.7, 0.7, -1
now check the readme of the new car for the wheel size and change it if this will be necesary
save the vehicle.ide
now with the famous imgtool open the gta_int.img or if your gta3.img is not near to the God Dammed 2.1 gbs you can still use it
but avoid keep your gta3.img a little far away to that size plz! so use the gta_int.img plz!!! you fools!!!
ok let´s add the both new files the dff and txd in the gta_int.img
rebuilt the file as usual
now go and open the carcols.dat and add the new line in alphabetic order as they are and you will add the new line as:
flash, 0,0, 3,3, 6,6, 2,2, 1,1, 10,10, 9,9, 8,8, 37,37
flatbed, 0,0, 3,3, 6,6, 2,2, 1,1, 10,10, 9,9, 8,8, 37,37
ford, 0,0, 3,3, 6,6, 8,8, 9,9, 10,10, 37,37, 1,1
forklift, 110,1, 111,1, 112,1, 114,1, 119,1, 122,1, 4,1, 13,1
save and close
open the carmods.dat and the same task!!
flatbed, nto_b_s, nto_b_l, nto_b_tw
ford, nto_b_s, nto_b_l, nto_b_tw
forklift, nto_b_tw
and save the file.
handling??? no we can not add handlings so this is the black spot in the game so we can not use new handling for those new cars
612, ford, ford, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.7, 0.7, -1
so our new car going to use the same of buffalo! so choose a similar car specs:
muscle with muscle
normal with normal
and if the car brings the steeringwheel as the japanese and european site
so use the handling similar to them
for example my sentinel is a skyline r-34 and is a japanese car ofc so the steeringwheel is in the other site of the car
so if you going to input a new car and this new car has the steeringwheel in the other site you must use the sentinel
vechile.ide line for the new car
and it´s must be in this way:
613, nissan, nissan, car, SENTINEL, SENTINL, null, richfamily, 20, 0, 0, -1, 0.7, 0.7, 1
notice that i renamed my new car as nissan and the Handling is using the SENTINEL handling and THE SAME NAME
and i do not talk about change the name in game so is a pain in the a** but if you check carefully the other tutorial
you will found how got changed the name in game
next step sound
you can use the Alci_s_SAAT_GUI_FrontEnd_1.0 but this program has a limit in the new id´s so if you want more car they
will be without sound, and we do not want that shitty thing in our gta sa.
So use the VehicleAudioLoader.asi and the VehicleAudioData.ini and open the VehicleAudioData.ini with notepad and
you going to see this:
8:02 07.07.2008
(C) Alexander
[LOADING]
TYPE=1
; Type = 0 - loading without stream , 1 - using stream
; if u have some troubles with sounds try to set TYPE in 0
[IDs]
Number_of_pairs=1
FromID_1=400
ToID_1=611
and if you going to add the new 612 id just change it!!
8:02 07.07.2008
(C) Alexander
[LOADING]
TYPE=1
; Type = 0 - loading without stream , 1 - using stream
; if u have some troubles with sounds try to set TYPE in 0
[IDs]
Number_of_pairs=1
FromID_1=400
ToID_1=612
and add in the botton if this file the new line for our new car
[612]
CarType=0
EngineOnSound=103
EngineOffSound=102
Unknown4=1
Unknown5=0,899999976158142
Unknown6=1
HornTon=10
HornHigh=1
DoorSound=2
RadioNum=13
RadioType=0
Unknown12=2
Unknown13=0
Unknown14=0
Unknown15=0
Unknown16=0
and save how to know which i have to use???
only check the sound in game and look which model you want to input
but our car is not ready to spawn in game yet! so we must to set it in the cargrp.dat
go and open the cargrp.dat
just choose which kind of people going to use your new car and voilá! check my example for references
go in game and check your new car
DOWNLOAD
by emontero
and you will need:
A good pc that handles all original cars changed and when you add new ones ofc fools!!!
notepad for the dat and ide files (vista and seven are a pain back under XD when you try to save those files) but i use
my friendly XP SP3 yet
imgtool
the StreamMemFix1.0.asi
the free id´s list
the SAMore Vehicles.rar plug in
the ASILoader.rar
the VehicleAudioLoader.rar
step 1.
Open the vehicles.ide and go to the botton of the document and you will see this:
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
end
what means every line??
611 is the id
those two utiltr1 are the model name and txd used on the gta3.img
trailer is the the family object that it´s belongs
UTIL_TR1 this is the handling line
UTILTR1 is for the name
null, ignore "are not very important" for this moment
4, 0, 0,
the first one is for the times that you want to see on the game
second is for flags idk wft is that!!!
third animation grp
and the
-1, 0.68, 0.68, -1
wheel size and wheel group
ok let´s add our first car!!!
checking the id´s free list is 612
ok then:
for example we want to input a new car that brings the buffalo handling and id etc
the copy the buffalo line in the botton
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
612, buffalo, buffalo, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.8, 0.8, 0
but wait a minute we must choose a new name we can not use the same name on the dff and txd files fools!!!
so we going to rename the dff and txd as this way: ford.dff and ford.txd so the lines will be as follow:
610, farmtr1, farmtr1, trailer, FARM_TR1, FARMTR1, null, ignore, 4, 0, 0, -1, 0.32, 0.32, -1
611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1
612, ford, ford, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.7, 0.7, -1
now check the readme of the new car for the wheel size and change it if this will be necesary
save the vehicle.ide
now with the famous imgtool open the gta_int.img or if your gta3.img is not near to the God Dammed 2.1 gbs you can still use it
but avoid keep your gta3.img a little far away to that size plz! so use the gta_int.img plz!!! you fools!!!
ok let´s add the both new files the dff and txd in the gta_int.img
rebuilt the file as usual
now go and open the carcols.dat and add the new line in alphabetic order as they are and you will add the new line as:
flash, 0,0, 3,3, 6,6, 2,2, 1,1, 10,10, 9,9, 8,8, 37,37
flatbed, 0,0, 3,3, 6,6, 2,2, 1,1, 10,10, 9,9, 8,8, 37,37
ford, 0,0, 3,3, 6,6, 8,8, 9,9, 10,10, 37,37, 1,1
forklift, 110,1, 111,1, 112,1, 114,1, 119,1, 122,1, 4,1, 13,1
save and close
open the carmods.dat and the same task!!
flatbed, nto_b_s, nto_b_l, nto_b_tw
ford, nto_b_s, nto_b_l, nto_b_tw
forklift, nto_b_tw
and save the file.
handling??? no we can not add handlings so this is the black spot in the game so we can not use new handling for those new cars
612, ford, ford, car, BUFFALO, BUFFALO, null, executive, 5, 0, 0, -1, 0.7, 0.7, -1
so our new car going to use the same of buffalo! so choose a similar car specs:
muscle with muscle
normal with normal
and if the car brings the steeringwheel as the japanese and european site
so use the handling similar to them
for example my sentinel is a skyline r-34 and is a japanese car ofc so the steeringwheel is in the other site of the car
so if you going to input a new car and this new car has the steeringwheel in the other site you must use the sentinel
vechile.ide line for the new car
and it´s must be in this way:
613, nissan, nissan, car, SENTINEL, SENTINL, null, richfamily, 20, 0, 0, -1, 0.7, 0.7, 1
notice that i renamed my new car as nissan and the Handling is using the SENTINEL handling and THE SAME NAME
and i do not talk about change the name in game so is a pain in the a** but if you check carefully the other tutorial
you will found how got changed the name in game
next step sound
you can use the Alci_s_SAAT_GUI_FrontEnd_1.0 but this program has a limit in the new id´s so if you want more car they
will be without sound, and we do not want that shitty thing in our gta sa.
So use the VehicleAudioLoader.asi and the VehicleAudioData.ini and open the VehicleAudioData.ini with notepad and
you going to see this:
8:02 07.07.2008
(C) Alexander
[LOADING]
TYPE=1
; Type = 0 - loading without stream , 1 - using stream
; if u have some troubles with sounds try to set TYPE in 0
[IDs]
Number_of_pairs=1
FromID_1=400
ToID_1=611
and if you going to add the new 612 id just change it!!
8:02 07.07.2008
(C) Alexander
[LOADING]
TYPE=1
; Type = 0 - loading without stream , 1 - using stream
; if u have some troubles with sounds try to set TYPE in 0
[IDs]
Number_of_pairs=1
FromID_1=400
ToID_1=612
and add in the botton if this file the new line for our new car
[612]
CarType=0
EngineOnSound=103
EngineOffSound=102
Unknown4=1
Unknown5=0,899999976158142
Unknown6=1
HornTon=10
HornHigh=1
DoorSound=2
RadioNum=13
RadioType=0
Unknown12=2
Unknown13=0
Unknown14=0
Unknown15=0
Unknown16=0
and save how to know which i have to use???
only check the sound in game and look which model you want to input
but our car is not ready to spawn in game yet! so we must to set it in the cargrp.dat
go and open the cargrp.dat
just choose which kind of people going to use your new car and voilá! check my example for references
go in game and check your new car
DOWNLOAD
Wednesday, October 6, 2010
MORE CARS IN GTA SA!!!!
Months ago i was very angry because i want it to see all the good cars that were made for our fun but the game only has a few models to replace ( since alpha to zr350) and you will found that is not enough for us! so if you check the big gta websites you will see that they have until more than 2300 cars for gta for download but we only can use a few of them!!!
So there is a tutorial for add new cars not replacing! add new cars!!!! yahoooooo!!!! .... (http://www.gtaforums.com/index.php?showtopic=298780)....
but wait a minute!!!
when the gta3.img reach the 2.1 gbs the famous imgtool gives us an oversize error in our gta3.img !!!!!.................oh nooooooo what a crap!!!
But my solution was:
do not put those new cars in the gta3.img so input them into gta_int.img and it work good
this is a long process and is not easy to make you have to be careful with the names and free id's
check the list of free id's and some of them work.
Now i added 120 new cars to my gta sa and the street are a beauty mess! so i can see all cars that i want!
some pics? imposible! are too many!!! ha ha ha!!! the cargrp.dat is now five times bigger than the original, but you can do it!!!
Monday, September 13, 2010
FERRARI TR 512 FROM FM3
Well the time belongs to the ferrari TR512
full damage
Sa lights
workin lights replace the zr350 or use the UpDownLigts.ini for another car model
Full 3d engine by Automan
DOWNLOAD
Tuesday, August 31, 2010
Monday, July 19, 2010
LS CJ GARAGE
This is the new LS CJ Garage v1.0
Days ago one friend asked me about this, and he said:
so,
we have garages in SF and LV but no in LS
So this is it XD is a little garage near to big smoke house
worked with 3ds max Coll editor 2 and MED
some pics
there are more pics inside!
the cleo file is for 6 parked cars in this new garage
if you do not like the cars parked by me, just change the name in the script!
Tested in a clean instalation and works!
for better results use my billboard mod!
check it in my blog
emonterogta.blogspot.com
you can contact to me always emonterofifa@hotmail.com
thx to KCS and Carbon Gear Fellows!
DOWNLOAD
Friday, July 16, 2010
Mitsubishi Lancer Evo X Juice 2 - NFS Shift
This is one of my favorites cars in real life and in game XD
converted from nfs shift and some parts from juice 2 and scratch
very detailed hq interior
4 paintjobs from shift
full damage
thx to Tar ton for his tips
carbon gear fellows and Kotton Shop Chop dudes!!
DOWNLOAD
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